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What's the dumbest non-poker bet you made at a poker table?

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A House committee yesterday approved a bill that would legalize online poker and other non-sports betting

A House committee yesterday approved a bill that would legalize online poker and other non-sports betting submitted by fundudeme to politics [link] [comments]

How would you implement letting your players find your chosen RPG's rulebooks, IN GAME?

The title probably isn't as descriptive as it could be. I don't mean "how do you use the game's rules" - I mean, how would you literally use the rule books, as items, that your players could find?
To make a very long story short, my players are about to stumble into an ongoing game of Xorvintall. This has an extremely meta implementation in my homebrew D&D setting, where the "Xorvintaal" started as a simple chess game between dragons and has spiraled into such a convoluted series of inter-linking games (played on boards, with dice, or by manipulating real people and real events, betting on random odds, games of skill, etc) that it puts Cones of Dunshire to shame. Each of these inter-linking games influence each other, such that a Royal Flush in poker would get you extra dice in Yahtzee, and your score there would give a bonus to your point buy for making D&D characters, and how good your character does in D&D-within-D&D would restore lost pawns to your board in the concurrent game of chess, which is important because the chess game... etc.
More to the point, the realm in which this game is being played is composed entirely of books, scrolls, score ledgers, rules references, etc. Specifically, when my players are teleported to the Xorvintaal, they arrive standing on Vade Mecum Monsterus, Third Edition, Revised. Except this version is about 80x110 feet tall, the eye in the middle is alive and angry, and most importantly, the ampersand sword that splits Dungeons and Dragons is an actual sword they can pick up and use.
What kind of magic item would you make out of such an iconic symbol? (the sword with the D&D ampersand) I have vague ideas of trying to design something very meta, like a "Cut Through The Red Tape" ability that allows the owner to ignore one rule of the game. Maybe even be able to confer that benefit upon a different player. I would leave it up to my players' imaginations what they could do, if they got to remove 1 rule of their choice. My players already enjoy a veto-the-GM rule and have been using it in a collaborative way, enhancing my story telling and giving them huge participation I wouldn't otherwise be able to give them.
How would you implement RPG rulebooks, if your players could find them?
My other ideas include, besides stealing the 3.5e Monster Manual sword (these ideas are D&D specific):
  1. Getting a copy of the Player's Handbook gives the players unique insight to all of the "careers" and possible "skills and specialties" of adventurers. This would confer a bonus to the party's use of hirelings, retainers, armies, running their own guild, or any other situation where the party wants to make as effective and efficient a use of NPCs as possible. The PHB, in world, is a manual with all the collected expertise of generations of Xorvintaal players, a veritable Art of War that the party can consult. My players have aspirations of building an adventurer's guild, and the closely guarded secret of a trans-dimensional (if 2 editions outdated;) set of instructions would translate to the meteoric rise of their guild's success. After all, they know exactly who to hire, for what, and for how much.
  2. The Dungeon Master's Guide would be similar, except it would be a bonus to the party's fortifications, traps, and non-intelligent employees (monsters). The 3.5e DMG prominently features a large globe; perhaps instead it is a mystic manual that would allow its owner to scry and cast powerful divinations. But the information may be faulty, outdated, generic/generalized, or about a completely different campaign.
submitted by Applejaxc to AskGameMasters [link] [comments]

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Please be Begambleaware and don't chase your losses.
Stay safe
submitted by blastrs to beermoneyuk [link] [comments]

Do You Have to Pay Taxes on Slot Machine Winnings?

We all love to read stories about big wins and imagine ourselves in the shoes of those winners. But, have you ever thought about what happens at that very moment after successfully beating the slot machine? Usually, the slot machine locks up and, in most cases, you hear the music and see the flashing lights on top of the machine. But one of the first questions every player asks is whether they have to pay taxes on casino winnings? Well, you’re about to find out!

Taxes on Slot Machine Winnings in USA

In the USA, when a lucky player hits a jackpot, there’s the option of receiving the winnings in cash or check. In case it’s a large sum, it’s usually paid by check. However, the IRS only obliges the casinos to report winnings that are larger than $1,200.
Of course, all winners are obliged to show a proper identification— a valid ID or passport. When the casino checks for your identification they also look at your age to make sure you are officially and legally old enough to play. As the minimum legal age for gambling varies from state to state, be sure to check it out before you decide to play.

Do I Have to Report All Winnings?

All gambling winnings received from slot machines are subject to federal taxes, and both cash and non-cash winnings (like a car or a vacation) are fully taxable. Apart from slot machines, the same applies to winnings from lottery, bingo, keno, poker or other games of chance. So, if the amount won on a slot machine is higher than $1200, the casino is required to report it. In other words, all your gambling winnings have to be reported on your tax return as "other income" on Schedule 1 (Form 1040), line 8.

Slot Machine Winnings in W-2G Form

In case it happens to you and you snag that big win (which we hope one day you will), it’s useful to know that casino or other payer must give you a W-2G Form, listing your name, address and Social Security number. So, if the winnings are reported through a W-2G Form, federal taxes will be withheld at a rate of 25%.
If, however, you didn’t provide your Social Security number (or your Tax Identification Number), in that case the withholding will be 28%. Either way, a copy of your Form W-2G should be issued, showing the amount you won alongside the amount of tax withheld. One copy needs to go to the IRS, as well.
Aside from slot winnings, Form W-2G is issued to winners of the following types of gambling activities like:
However, not all gambling winnings are subject to IRS Form W2-G. For instance, W2-G forms are not required for winnings from table games like blackjack, baccarat, and roulette, whatever the amount. You’d still have to report your winnings to the IRS, it’s just you won’t need to do it through W-2G Form.

Are My Slot Losses Deductible?

The good news is that you can deduct your slot losses (line 28 of Schedule A, Form 1040), while the bad news is gambling losses are deductible only up to the amount of your wins. In other words, you can use your losses to compensate for your winnings. So, let’s say you won $200 on one bet, but you lost $400 on one or a few others, you can only deduct the first $200 of losses. Meaning if you didn’t win anything for a year, you won’t be able to deduct any of your gambling losses.
In order to prove your losses, you need to keep good records and have suitable documents. So, whenever you lose, keep those losing tickets, cancelled checks and credit slips. Your documentation must include the amount you won or lost, a date and time, type of wager, type of your gambling activity, name of each casino/address of each casino you visited and the location of their gambling business. You may as well list the people who were with you.

Do State and Local Taxes Apply Separately?

Yes, you are required to pay your state or local taxes on your gambling winnings. In case you travel to another state, and snag some huge winning combo there, that other state would want to tax your winnings too. But don’t worry, you won't be taxed twice, as the state where you reside needs to give you a tax credit for the taxes you pay to that other state.
Keep in mind though that some states like Connecticut, Massachusetts, and Ohio don't allow gambling losses.

Online Slot Taxes

Whether you usually spin the reels of your favourite casino games in land-based casinos in the US, overseas casinos, or online casinos, all income for the citizens of the US is taxable. As a US citizen, you are required to send Form W2G for all winnings from a slot machine (not reduced by the wager) that equals to or is more than $1,200.

Taxes on Slot Machine Winnings in UK

As a resident of the United Kingdom, your gambling winnings won’t be taxed. Unlike the USA mentioned above, you’ll be allowed to keep whatever it is that you have won and earned in Britain, even in case you are a poker pro. Then again, you won’t be able to deduct any losses you might collect.
It doesn’t really matter if you win £5 or £5 million playing online slots, your winnings will be tax-free as long as you reside anywhere in the UK, be that in England, Wales, Northern Ireland or Scotland.

Taxes on Slot Machine Winnings in Canada

If you are a recreational player who lives in Canada, we have good news for you. When it comes to gambling, you don't have to pay taxes as your winnings are totally tax free. According to laws in Canada, gambling activities don’t fall under the category of constant source of income, therefore your winnings will not be taxed.
Canadians don't even pay taxes on their lottery winnings. The only exception here are professional gamblers who make a living from betting and are, therefore, obliged to pay taxes. Keep in mind though, this is the current situation - laws in Canada change frequently, which may also include tax laws.

Taxes on Slot Machine Winnings in Australia

In case you reside in Australia and like to visit casinos from time to time, you’ll be happy to find out that your winnings in Australia will not taxed and here are 3 core reasons for that:
Of course, taxation varies from state to state.

Taxes on Slot Machine Winnings in New Zealand

Unlike in Australia, where even professional players can claim they are recreational, in New Zealand slot machine winnings (and any other winnings from casino games) are considered taxable income, in case the player has little income from other resources.
But, apart from professional gambling, it is very unusual for winnings to be taxed in New Zealand. Most often, gambling is considered recreational and not income, so players can enjoy their gameplay as they do not have to pay taxes on their winnings.
submitted by askgamblers-official to onlinegambling [link] [comments]

Scoring rules? (Where to start)

I've been playing Mahjong with my roommates for about a week now. I've been having a lot of fun with it, absolutely love the game.
We've been playing non-scoring to get the general idea of the game down (get to mahjong by whatever means necessary). I've tried following guides, but I can't seem to make sense of them.
Here are my questions.
  1. How do honor tiles contribute toward your score? Are they worth more or less than the suits?
  2. Does everybody get a score, or only those who get Mahjong?
  3. How do season/flower tiles come into play? Do you just reveal them when you get them? Or are you trying to create melds with them?
  4. If Kong means you cannot get Mahjong, what's the point in getting them? Why would you ever get one?
  5. My set came with betting chips. How do you implement betting? Do you bet after every full rotation, like in poker? Or does it work differently?
Thanks in advance for any help! I'm looking forward to learning more about this wonderful game!
Edit: I should have mentioned that I am leaning Hong Kong rules. Sorry for any confusion that may have caused!
submitted by JazzManJ52 to Mahjong [link] [comments]

Small and Mid-stakes grinder from 2006/07 returns in 2020. My story

Hi all
When I was 24 in 2006/07, I grinded a $50 deposit into playing NL200 and NL400 (i.e. 1/2 and 2/4 blinds), mostly on absolute poker, while I was at university. Obviously there are massive amounts of stories more impressive than mine, I thought some might get a kick out of what the games were like then vs now, and a few other thoughts.
Why I started again in 2020
I was a bit bored in lockdown but really enjoyed playing poker with friends over work (on a free site with video calls, with settling up $ after) so downloaded some poker clients to see what the games were like nowadays.
I ended up getting into it, signing up for upswing for 1 month and then RIO for 1 month (both good, but as you'll see below, probably not worth it given the state of the games).
I started in 2020 with a $150 deposit, and after ~70k hands it's sitting at $1300.
But the games are tough. I mean: insane. If you can't bet 25NL - don't feel bad. 25NL now is like 600NL used to be in 2006 and I'm not kidding. It's f'ing ridiculous. In 2006 if someone 3bet they had AK, AA, KK, or were a maniac.
I watched hours of upswing and RIO, and I can't believe the level these guys are teaching at. Literally no one was talking about blockers in 2006 at midstakes. Like, if someone had said I should vary call/bluff based on the fact that my hand held a busted flush draw I would have thought they were some weirdo ASD rainman. People probably did that at high stakes but they didn't talk about it.
Now, people seriously raise the question of whether the NL500 zoom is the toughest game on the planet, and it probably is! That is crazy! I was shit compared to good players, and I beat NL400 (non-zoom admittedly), for higher rates than the all but the very best players seem to beat NL500z!
Games in 2006/07
Let's talk about winrates. We used to measure winrates in "pokertracker big bets", which were 2x blinds. So if you played NL400 (I did), beat the game for 4ptbb/100 (I did), before rakeback (which I also got at ~50% on absolutepoker (lol) with bonuses + rakeback when rake was lower than it is now (!)), it meant that pre-rakeback I was winning at what people call 8bb/100 now. And then I got prolly 1.5bb/100 from rakeback as well.
I don't have my old pt database, but I have a saved old forum post when I "retired" (finished university, had 3 breakeven months at the 2007 games (lol), and got a professional job).
Over the 2 years I played an average of 14 hours a week, and won (with rakeback and bonuses) a total of $99 400 USD, for an average of $68 USD per hour.
Anyone remember that guy EMPIREMAKER2 or whatever his name was? Dude had played 100k hands at something like a 7ptbb/100 winrate (that is, 14bb/100) at NL$1000. Sure run hot but come on!
Games in 2020 and why it doesn't make sense to start poker now
Let's say the high point of poker for all but the very very best is the NL500zoom game. Let's say you can get 1k hands in per hour, and with bonuses, your winrate is 2bb/100. From my understanding, this is a very solid winrate at this game. That is 2 x 5 x 10 = $100 USD per hour.
That is pathetic. You would have to have immense natural talent, insane dedication, and huge grinding to build a massive bankroll to be rolled for it, and your reward is $100USD per hour?
Reality check: by the time you get to NL500zoom, it's probably harder than it is now, and the new game will be NL200zoom. Maybe you beat that for 4bb/100, and now your hourly rate is $80USD/hour. And what about next year?
In 2006/07, people talked about the good old days of 2004. In 2011, they were talking about 2007. In 2014, they were talking about pre-black friday. Now people hark back to 2014.
In 2025 they'll be talking about how easy the games were in 2020. If they're not it's because widespread real-time solvers have actually destroyed the game and it's just not being played.
Look at Doug Polk. Dude is a legend but is struggling coming back playing NL400 HU(down 30 buyins?) to train for his match against DNegs.
Mikka Anttonen put it well when he said (here: https://www.youtube.com/watch?v=2POAdRI31vo) that it just doesn't make sense to start a poker career
Conclusion
I brokeven after bonuses/rakeback at my cashgames (NL10 to NL50) in 2020, but won a few MTTs which gave me all my profit. I'm not going to be playing any/much more online poker but I'll leave the money online in case I want to play some MTTs in a few weeks.

My suggestion:
- If you like poker as a hobby, softest online games are low stakes MTTs, so maybe fire up two of those if you're keen to play some poker.
- Seems like live poker is way easier. Home games are still fun.
- Cash games might be good for you if:
  1. You live in a very poor country and incomes in the local economy are low AND
  2. You are exceptionally smart and dedicated AND
  3. You can't emigrate AND
  4. You have exceptional mental strength/health and won't suffer the burnout all others would.
Anyway, hope this helps someone.
submitted by Carnifixibus to poker [link] [comments]

Rant - Small Poker Communities are so toxic

Rant Post:
I live near a border town where there are a couple different home/card rooms. I try to play about 1 game every 2 weeks or so. But every time I go, I am astounded at how toxic the players are and the drama that unfolds. Between dealers who are emotionally involved in the cash game hands. to Players who are not in an active session touching others peoples chips and the fucking beggars.
Couple of scenarios that happened this week. A woman who clearly has a problem with gambling sits on the sideline of a 1/3 game. Proceeds to grab a stack of 100 dollars worth of chips on another players stack put them in front of her and proceeds to try to play.
A Dealer who in my opinion is bottom of the barrel. Offers his opinions on boards mid-hand and comments on really connected nutted boards. Occasionally flashes burn cards, this one burns me the most because I was involved in the hand and it cost me money.
Clear cases of people being too drunk and being toxic in the game.
People folding out of turn constantly drastically changing the dynamic of a person decision to call all-ins and large bets.
Non-poker participants hanging around outside of the building. I took a work call, and some guy approaches me on the sidewalk and mouths verbal aggression towards me. Cops are called on him for another incident and this guy proceeds to come at me while I'm still on the work call.

I don't know what it is around the poker community but holy fuck /end rant.

While we are at it.
Hand Analysis
Hero AQ Spades Raised to $15 Pre 1 Villain call.
Flop comes A67 Rainbow
Villain Checks, Hero Bet's $40 Villain Calls
Turn is a 8s Villain Checks Hero Checks
River is a 2h Villain Bet's $120 leaving $90 behind

Hero?
submitted by ohbillyyy to poker [link] [comments]

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Simply open/set up a new Betfair poker account, deposit and wager £10. Guaranteed £40 profit when the cashback comes through, though it may take some time for the cashback to become payable (Possibly months). You also might end up winning some money with your £10 deposit although this is not guaranteed. I managed to win £50 but I do have previous poker experience.
TopCashback states that this offer will end in 3 days but it seems to come round fairly often, so would be very surprised if it doesn't come back at some point.
As an added bonus Betfair casino also offers free spins fairly often which could earn you a couple of pounds over time. Having a Betfair account is also very useful if you are interested in getting in to match betting as you can access the Betfair Exchange to lay bets.
Please be Begambleaware and don't chase your losses.
This is my first post here so I hope its all correct and too the rules.
Stay safe
submitted by blastrs to beermoneyuk [link] [comments]

How would you implement letting your players find your chosen RPG's rulebooks, IN GAME?

The title probably isn't as descriptive as it could be. I don't mean "how do you use the game's rules" - I mean, how would you literally use the rule books, as items, that your players could find?
To make a very long story short, my players are about to stumble into an ongoing game of Xorvintall. This has an extremely meta implementation in my homebrew D&D setting, where the "Xorvintaal" started as a simple chess game between dragons and has spiraled into such a convoluted series of inter-linking games (played on boards, with dice, or by manipulating real people and real events, betting on random odds, games of skill, etc) that it puts Cones of Dunshire to shame. Each of these inter-linking games influence each other, such that a Royal Flush in poker would get you extra dice in Yahtzee, and your score there would give a bonus to your point buy for making D&D characters, and how good your character does in D&D-within-D&D would restore lost pawns to your board in the concurrent game of chess, which is important because the chess game... etc.
More to the point, the realm in which this game is being played is composed entirely of books, scrolls, score ledgers, rules references, etc. Specifically, when my players are teleported to the Xorvintaal, they arrive standing on Vade Mecum Monsterus, Third Edition, Revised. Except this version is about 80x110 feet tall, the eye in the middle is alive and angry, and most importantly, the ampersand sword that splits Dungeons and Dragons is an actual sword they can pick up and use.
What kind of magic item would you make out of such an iconic symbol? (the sword with the D&D ampersand) I have vague ideas of trying to design something very meta, like a "Cut Through The Red Tape" ability that allows the owner to ignore one rule of the game. Maybe even be able to confer that benefit upon a different player. I would leave it up to my players' imaginations what they could do, if they got to remove 1 rule of their choice. My players already enjoy a veto-the-GM rule and have been using it in a collaborative way, enhancing my story telling and giving them huge participation I wouldn't otherwise be able to give them.
How would you implement RPG rulebooks, if your players could find them?
My other ideas include, besides stealing the 3.5e Monster Manual sword (these ideas are D&D specific):
  1. Getting a copy of the Player's Handbook gives the players unique insight to all of the "careers" and possible "skills and specialties" of adventurers. This would confer a bonus to the party's use of hirelings, retainers, armies, running their own guild, or any other situation where the party wants to make as effective and efficient a use of NPCs as possible. The PHB, in world, is a manual with all the collected expertise of generations of Xorvintaal players, a veritable Art of War that the party can consult. My players have aspirations of building an adventurer's guild, and the closely guarded secret of a trans-dimensional (if 2 editions outdated;) set of instructions would translate to the meteoric rise of their guild's success. After all, they know exactly who to hire, for what, and for how much.
  2. The Dungeon Master's Guide would be similar, except it would be a bonus to the party's fortifications, traps, and non-intelligent employees (monsters). The 3.5e DMG prominently features a large globe; perhaps instead it is a mystic manual that would allow its owner to scry and cast powerful divinations. But the information may be faulty, outdated, generic/generalized, or about a completely different campaign.
submitted by Applejaxc to rpg [link] [comments]

The Tao, 14g's of PE, and Papi

It was the most subliminally pure of times, it was the most pathetically degenerative of times, it was the age of false detachment, it was the epoch of reversion, it was season of forgiveness, it was the season of disdain, it was a spring of genuine compassion, it was a winter of incredulous denial.
Tears from raw gastrointestinal torture taintied my cheeks, I stumbled with every ounce of might to that blessed staircase. Rested in the corner of my childhood park amidst the solemn Oak trees are steps that lead to nothing and yet somehow, can mean everything to a man. Many a grievances and cursed moments lay rest there, it was the sole place I went to escape a broken family and mind. Regardless of the weather nor time a day, that staircase was there for me to anchor the chaos. Some may argue this incessant token of gratitude for said arbitrary cobble could be that of Obsessive Compuslive Disorder or a manifestation from trauma; I prefer not to speculate.
Once I conccured the ardious walk and was able to rest on those sacred steps, the 14g's truly began to flood my consciousness. Most of my attention was devoted to not throwing up 10 hours of minimum wage and hence, the evolving euphoria was rather catclysmic, didn't sit right. Having only dabbled in eigths and other innocous doses relative to this anomaly, I really had no idea what to expect. Curled in the fetal position with my apple piece vaccumed to my lips praying for my beloved ganj to neutralize the neasuea, a faint "papi" approached from the void...
Much like the clockwork synchronocity of my rectum after a cupa Joe, this middle aged Hispanic woman repeated "Papi" into her phone with the grace of on an autistic eskimo trying to persuade a blind seal into learning brail. With each proceeding "Papi," the decibels grew along with this indiscernable rage scapegoating my gut renching pain. Finally, the fanny packed heathen of an evolved chimp speed walked to within eye shot and I snapped... "JESUS CHRIST. Can you shut the fuck up for one minute you GOD DAM BROAD!" is what came barreling through my larynx with a Brooklyn accent for no logical reason; I'm not proud of it, but I reckon I see where I was coming from - it was me after all and I am stil me, I think.
That sure got her pippin down and alas, I was the one rithing on the floor while simaltaneously beggining to descend into one of the most pervasive spiritual experiences of his adult life. Who had the last laugh ey? Hard to say.
With Bach's D Major Suite channeling my ancestor's foresight and unforeseen heindsight from mere millimiters of oscilating Iphone speakers, the residual anger of that little outburst faded to oblivian as the Tao unravelled my heart. By Sarabande (Movement IV), without a single cognitive word uttered, I knew... The futility in this incessant greed, the fear disguises as indifferece, the desire for virtue never ceased, the horrors I've suffered don't define me, and the fuck were you thinking when you lost a down payment on a house to stock options you dumb ass motherfucker - are you fucking with me?? Juz kitten, money (or the lack of it to be more exact) didn't mean jack squat at this conjuction in time.
The Tao truly manifested itself in the most poetic manor comprehendable; the impentrable, infinite rudiment to the vast beauty of our collective journey stared me in the eye with no remorse. Bach's immaculate harmonies colliding with my rejuvinated complex of child-like wonder eradicated the pulsating regret and cemented unconditional empathy with the utmost conviction. I was Jesus Christ in the flesh, walking on wine and turning fish to water - oh wait uhhhhhh ummm uh..
Where was I?
Ahhhhhhhhhhhhhh yes, the Tao; the ethereal force which binds us all. You silly goose.
I was fully conscious with every partition of every cell all the way down to the fermions that it was "the way." And what truly exonerated my perception was that it was always there and will never cease to remain. Regardless of how low I've sunk in this life, that little voice begging for dear life to put an end to the fuckin madness could simply not succumb to the attrition of time. Regardless of how densitized I became to the narcissistic paradox, I knew I was a fool chasing his own shadow. Regardless of the money, it was never going to be enough. From smoking meth with Norteño gangbangers at underground high stakes poker to my 82nd read of The Far Side (that still made me chuckle) in prison, the voice of reason and compassion could not be defeated. Mushrooms or not, I knew I was in safe hands and the answers I seek are inherently within.
Although my abdominal pain was arguably the primary catalyst to such a profound sense of realizations, it simply became too heavy of a burden to carry. With two erect fingers and a few sensual thrusts, I was bustin mush all ova. Lord almighty, it was as if Satan himself donated his 401k straight to Uighur relief efforts. And oh what a relief it was indeed... The glimmering oak branches never fostered such wonder as I fixated on the heavens and the otherwise remedial clouds arbitrated into fractals of complex mechanics. Then C Major Courante began as I basked in the eternal glory of serotonin and remission of that wretched discomfort, Jainist (OG Veganism) philosophy/scripture started piercing my consciousness and the sanctity of life radiated throughout. I was never more certain that the path to Nirvana comprimised of sparing the critters. I layed there for hours postulating and deducing my newfound purpose with nothing but intuition, the voice that will never cease.
Fast forward a dozen or so fortnights and here I am typin this bitch out. I relapsed. Just as the Great White reverts to its primal core from a single drop of blood, one bet is all it takes and I'm doubling down with a depraved vengance in no time. The facade manipulates you to the point of identifying your fundamental worth with the cards' fate and perception as you know it funnels down to this perverse microcosm. Fortunately I adhered to "the voice" before any real fiscal damage could be done and have been clean for over a week, though my all or nothing psychological predisposition has rendered an immense amount of dissonance. True disgust, how dare I? I'm fully aware I'm pissing straight into the wind with the perfect angle for my dropped jaw with this loathing, I've simply suffered this disgrace too many times and should have learned by now..
Though these are the times that define us right comrades? Do we boldly proceed into the nonreferential desert of time or fester in the hedonistic illusion? Do we use our suffering to love without the expectation of anything in return?
I somehow remember the exact moment I comprehended people die; I see my mother's face and feel those same tears. There's not a purer memory I can conceive at the moment, the paralyzing fear only strengthened my love. I can die a happy man knowing I stayed true to that little dude. And in a sense, that's all it takes to save use on the brink of collapse. A memory worth embracing..
Though before extrapulating and harnessing our defining moments, the questions we must ask ourselves are how does jet fuel melt steal with no oxygen source and take down two of the greatest archictectural feats designed to handle a 747 in particular? Why was there blatantly massive shorting of airline stock? What happened to building 7? Sorry, it's that time of year again...
Where was I?
Ahhhhhhhhhhhhhh yes, the Tao; the ethereal force which binds us all. You silly goose.
"Rushing into action, you fail. Trying to grasp things, you lose them. Forcing a project to completion, you ruin what was almost ripe.
Therefore the Master takes action by letting things take their course. He remains as calm at the end as at the beginning. He has nothing, thus has nothing to lose. What he desires is non-desire; what he learns is to unlearn. He simply reminds people of who they have always been. He cares about nothing but the Tao. Thus he can care for all things."
Lao Tzu
submitted by bachbozo to RationalPsychonaut [link] [comments]

How would you implement finding rule books IN GAME?

How would you literally use the rule books, as items, that your players could find?
To make a very long story short, my players are about to stumble into an ongoing game of Xorvintall. This has an extremely meta implementation in my campaign setting, where the "Xorvintaal" started as a simple chess game between dragons and has spiraled into such a convoluted series of inter-linking games (played on boards, with dice, or by manipulating real people and real events, betting on random odds, games of skill, etc) that it puts Cones of Dunshire to shame. Each of these inter-linking games influence each other, such that a Royal Flush in poker would get you extra dice in Yahtzee, and your score there would give a bonus to your point buy for making D&D characters, and how good your character does in D&D-within-D&D would restore lost pawns to your board in the concurrent game of chess, which is important because the chess game... etc.
More to the point, the realm in which this game is being played is composed entirely of books, scrolls, score ledgers, rules references, etc. Specifically, when my party is teleported to the Xorvintaal, they arrive standing on Vade Mecum Monsterus, Third Edition, Revised. Except this version is about 80x110 feet tall, the eye in the middle is alive and angry, and most importantly, the ampersand sword that splits Dungeons and Dragons is an actual sword they can pick up and use.
What kind of magic item would you make out of such an iconic symbol? (the sword with the D&D ampersand) I have vague ideas of trying to design something very meta, like a 1/day "Cut Through The Red Tape" ability that allows the owner to ignore one rule of the game. Maybe even be able to confer that benefit upon a different player. I would leave it up to my party's imagination what they could do in 1 round, if they got to remove 1 rule of their choice. I certainly wouldn't recommend something like that to any other DM or tables, but my party already uses a modified plot points/veto-the-DM rule and some other wild stuff so this would be pretty par-for-the-course for us.
How would you implement D&D rulebooks, if your players could find them?
My other ideas include, besides stealing the 3.5e Monster Manual sword:
  1. Getting a copy of the Player's Handbook gives the players unique insight to all of the "careers" and possible "skills and specialties" of adventurers. This would confer a bonus to the party's use of hirelings, retainers, armies, running their own guild, or any other situation where the party wants to make as effective and efficient a use of NPCs as possible. The PHB, in world, is a manual with all the collected expertise of generations of Xorvintaal players, a veritable Art of War that the party can consult. My players have aspirations of building an adventurer's guild, and the closely guarded secret of a trans-dimensional (if 2 editions outdated;) set of instructions would translate to the meteoric rise of their guild's success. After all, they know exactly who to hire, for what, and for how much.
  2. The Dungeon Master's Guide would be similar, except it would be a bonus to the party's fortifications, traps, and non-intelligent employees (monsters). The 3.5e DMG prominently features a large globe; perhaps instead it is a mystic manual that would allow its owner to scry, cast powerful divinations, Contact Other Plane, and Legend Lore. But the information may be faulty, outdated, generic/generalized, or about a completely different campaign.
submitted by Applejaxc to mattcolville [link] [comments]

Aggro Druid Guide

Hi guys, I recently reached Legend 170 with an aggro druid deck, and I wanna share this brainless deck with you because why not.
This build of Aggro Druid still runs the traditional pirate package, but also includes a small "gibberling cycle". This allows for the deck to have extremely explosive starts more often than not, while also running out of steam faster than other aggro druids.

Why you should play this deck

Low crafting cost - Only legendaries are Patches and Leeroy (which can be swopped out)
Fast - Games are essentially "over" by turn 3
Reliable Highrolls - About once every 10 games you can do one of those highroll turns that decide the game on turn 1
Brainless - The only time you actually need to think (though not much) is mulligan and turn 1. After that it's hoping you topdeck something you can play :). Good for playing while studying/working (Though I don't recommend this either)
Topdeck - In some "longer" aggro matchups where you're going to full topdeck mode, you can become a happy man when you topdeck something good, mostly because if you're in full topdeck mode whatever you draw can generally be played to your advantage.

Some drawbacks

All or nothing - Aggro druid has historically been a highroll deck, where you bet high and pray the opponent "folds" or has a worse hand. This build is one where you go all in, show your hand and just sit back and rejoice/cry.
Brainless - If you like thinking alot, don't play this.

Mulligan

Going first: The lower mana cost, the better. If you have embiggen its usually game winning.
Going second: Once again, the lower cost, the better. However, as second you can do the cannon + pirate spam shenanigans, allowing you to take down most other aggro decks so try to keep another non-pirate T1 play as well (e.g. living roots)

Gameplay details

If you have two copies of Embiggen in your opening hand with no way to summon Patches, just play 1 Embiggen, or your minions will be too expensive and you just lose the game.
Generally, don't keep voracious reader unless you can draw 2 cards (e.g. ur hand is double brigand and pirate, or double embiggen and pirate etc). Of course, there are certain matchups in which reader is key and should be kept, which will be explained later on.

Matchups

Rogue: Trade some of the time, but generally let 50% of your guys go face. Buff the board and force them to use their weapon, whether its kingsbane or odd (and their HP in the process) to trade. Should
Warlock: I'm not gonna talk about darkglare since its getting nerfed in ~24 hours. Generally against other warlocks (mechathun, reno etc), if they get defile, you lose. If they don't, you win. To win, do your best to play around defile, whether its making slightly worse trades or simply trading 1 hp minions away. Take note that the warlock can always drop kobold librarian + defile, so try to keep your board above 2hp. If the warlock has played 1 defile, you no longer need to play around defile as its unlikely they have both defiles in their hand (Unless you're me. Bloody warlocks)
Mage: Quest Mage is very favored, Secret Mage is slightly unfavored. Gameplay is the same, flood the board and buff, while playing around flame ward.
Even Shaman: Watch out for maelstrom and devolve (removes buffs). Generally if you have 2 buffs in your hand, sufficient mana to play both and you have a board lead, just play 1 of the board buffs. This *MAY* help to bait out their devolve, so that you can buff your tinyfins and wisps, while at the same time keeping you out of the way of maelstrom (Unless they highroll spell dmg totem so yea watch out for that as well) Tbh against even shaman its very similar to a game of poker, where you have to try and figure out what clears they have, and play accordingly. No one guide will be able to completely help you to understand the even shaman matchup, but as you face more and more even shamans the plays will become more smooth. Roughly a 50-50?
Big Shaman: Once they get a thicc boi on board (unless its collosus of the moon, I love that card), you lose. Simple. Just keep whacking face and pray they get collosus from whatever mana cheating stuff they use.
Odd Demon Hunter: Trade for board control. Their board gains stats each turn (e.g. thug or squire) so just trade and they'll lose. Haven't run into any demon hunters running chaos nova so should be fine.
Reno Priest: Highly unfavored. Which sucks considering reno priest is T1.
Combo Priest: Try to keep their minions either below 2 HP, or kill them off completely. Combo priest doesn't really have a consistent way to get a attacking minion to stick on board so as long as you maintain board control, you win. Watch out for PW: shield and divine spirit x2 (and inner fire), which will bring a 3hp minion to 20 attack. With minions at 2hp, they will need double PW: Shield and divine spirit, which is unlikely.
Odd Warrior: Nope. Just nope the shit out of there.
Druid: In mirror matches, trade and buff your board. Whoever has board control wins. Watch out for the cannon shenanigans I talked about earlier, once lost a game because of that :(. Against combo druids, its pretty unfavored, just keep going face and prepare yourself mentally for the spreading plague on 6 so you dont throw your device when it happens.
Final words
Leeroy is the swappable card of the deck. Most lists run double lightning bloom for the early game explosiveness, but I've found it to be a dead draw most of the time. On the other hand, leeroy is a dead draw half the time as well. It's definitely not necessary if you're short on dust, and can be replaced with loatheb. Am currently trying out stonetusk boar instead of leeroy, to pretty decent results :)

Decklist

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I don't have a twitch account sadly.
If this guide is well received, I'll try to do more since I really enjoyed writing it.
Gonna ping u/neon313 cos i wanna write some more official guides haha
submitted by awesomebt28 to wildhearthstone [link] [comments]

My First Heroic Dose (14g's) Trip Report

It was the most subliminally pure of times, it was the most pathetically degenerative of times, it was the age of false detachment, it was the epoch of reversion, it was season of forgiveness, it was the season of disdain, it was a spring of genuine compassion, it was a winter of incredulous denial.
Tears from raw gastrointestinal torture taintied my cheeks, I stumbled with every ounce of might to that blessed staircase. Rested in the corner of my childhood park amidst the solemn Oak trees are steps that lead to nothing and yet somehow, can mean everything to a man. Many a grievances and cursed moments lay rest there, it was the sole place I went to escape a broken family and mind. Regardless of the weather nor time a day, that staircase was there for me to anchor the chaos. Some may argue this incessant token of gratitude for said arbitrary cobble could be that of Obsessive Compuslive Disorder or a manifestation from trauma; I prefer not to speculate.
Once I conccured the ardious walk and was able to rest on those sacred steps, the 14g's truly began to flood my consciousness. Most of my attention was devoted to not throwing up 10 hours of minimum wage and hence, the evolving euphoria was rather catclysmic, didn't sit right. Having only dabbled in eigths and other innocous doses relative to this anomaly, I really had no idea what to expect. Curled in the fetal position with my apple piece vaccumed to my lips praying for my beloved ganj to neutralize the neasuea, a faint "papi" approached from the void...
Much like the clockwork synchronocity of my rectum after a cupa Joe, this middle aged Hispanic woman repeated "Papi" into her phone with the grace of on an autistic eskimo trying to persuade a blind seal into learning brail. With each proceeding "Papi," the decibels grew along with this indiscernable rage scapegoating my gut renching pain. Finally, the fanny packed heathen of an evolved chimp speed walked to within eye shot and I snapped... "JESUS CHRIST. Can you shut the fuck up for one minute you GOD DAM BROAD!" is what came barreling through my larynx with a Brooklyn accent for no logical reason; I'm not proud of it, but I reckon I see where I was coming from - it was me after all and I am stil me, I think.
That sure got her pippin down and alas, I was the one rithing on the floor while simaltaneously beggining to descend into one of the most pervasive spiritual experiences of his adult life. Who had the last laugh ey? Hard to say.
With Bach's D Major Suite channeling my ancestor's foresight and unforeseen heindsight from mere millimiters of oscilating Iphone speakers, the residual anger of that little outburst faded to oblivian as the Tao unravelled my heart. By Sarabande (Movement IV), without a single cognitive word uttered, I knew... The futility in this incessant greed, the fear disguises as indifferece, the desire for virtue never ceased, the horrors I've suffered don't define me, and the fuck were you thinking when you lost a down payment on a house to stock options you dumb ass motherfucker - are you fucking with me?? Juz kitten, money (or the lack of it to be more exact) didn't mean jack squat at this conjuction in time.
The Tao truly manifested itself in the most poetic manor comprehendable; the impentrable, infinite rudiment to the vast beauty of our collective journey stared me in the eye with no remorse. Bach's immaculate harmonies colliding with my rejuvinated complex of child-like wonder eradicated the pulsating regret and cemented unconditional empathy with the utmost conviction. I was Jesus Christ in the flesh, walking on wine and turning fish to water - oh wait uhhhhhh ummm uh..
Where was I?
Ahhhhhhhhhhhhhh yes, the Tao; the ethereal force which binds us all. You silly goose.
I was fully conscious with every partition of every cell all the way down to the fermions that it was "the way." And what truly exonerated my perception was that it was always there and will never cease to remain. Regardless of how low I've sunk in this life, that little voice begging for dear life to put an end to the fuckin madness could simply not succumb to the attrition of time. Regardless of how densitized I became to the narcissistic paradox, I knew I was a fool chasing his own shadow. Regardless of the money, it was never going to be enough. From smoking meth with Norteño gangbangers at underground high stakes poker to my 82nd read of The Far Side (that still made me chuckle) in prison, the voice of reason and compassion could not be defeated. Mushrooms or not, I knew I was in safe hands and the answers I seek are inherently within.
Although my abdominal pain was arguably the primary catalyst to such a profound sense of realizations, it simply became too heavy of a burden to carry. With two erect fingers and a few sensual thrusts, I was bustin mush all ova. Lord almighty, it was as if Satan himself donated his 401k straight to Uighur relief efforts. And oh what a relief it was indeed... The glimmering oak branches never fostered such wonder as I fixated on the heavens and the otherwise remedial clouds arbitrated into fractals of complex mechanics. Then C Major Courante began as I basked in the eternal glory of serotonin and remission of that wretched discomfort, Jainist (OG Veganism) philosophy/scripture started piercing my consciousness and the sanctity of life radiated throughout. I was never more certain that the path to Nirvana comprimised of sparing the critters. I layed there for hours postulating and deducing my newfound purpose with nothing but intuition, the voice that will never cease.
Fast forward a dozen or so fortnights and here I am typin this bitch out. I relapsed. Just as the Great White reverts to its primal core from a single drop of blood, one bet is all it takes and I'm doubling down with a depraved vengance in no time. The facade manipulates you to the point of identifying your fundamental worth with the cards' fate and perception as you know it funnels down to this perverse microcosm. Fortunately I adhered to "the voice" before any real fiscal damage could be done and have been clean for over a week, though my all or nothing psychological predisposition has rendered an immense amount of dissonance. True disgust, how dare I? I'm fully aware I'm pissing straight into the wind with the perfect angle for my dropped jaw with this loathing, I've simply suffered this disgrace too many times and should have learned by now..
Though these are the times that define us right comrades? Do we boldly proceed into the nonreferential desert of time or fester in the hedonistic illusion? Do we use our suffering to love without the expectation of anything in return?
I somehow remember the exact moment I comprehended people die; I see my mother's face and feel those same tears. There's not a purer memory I can conceive at the moment, the paralyzing fear only strengthened my love. I can die a happy man knowing I stayed true to that little dude. And in a sense, that's all it takes to save use on the brink of collapse. A memory worth embracing..
Though before extrapulating and harnessing our defining moments, the questions we must ask ourselves are how does jet fuel melt steal with no oxygen source and take down two of the greatest archictectural feats designed to handle a 747 in particular? Why was there blatantly massive shorting of airline stock? What happened to building 7? Sorry, it's that time of year again...
Where was I?
Ahhhhhhhhhhhhhh yes, the Tao; the ethereal force which binds us all. You silly goose.
"Rushing into action, you fail. Trying to grasp things, you lose them. Forcing a project to completion, you ruin what was almost ripe.
Therefore the Master takes action by letting things take their course. He remains as calm at the end as at the beginning. He has nothing, thus has nothing to lose. What he desires is non-desire; what he learns is to unlearn. He simply reminds people of who they have always been. He cares about nothing but the Tao. Thus he can care for all things."
Lao Tzu
submitted by bachbozo to shrooms [link] [comments]

Updated And Improved Spooky Karma In-Depth Guide!

Updated And Improved Spooky Karma In-Depth Guide!
Hello, Agigas here! If you have never heard of me I'm a master player since beta, with several #4 peak, and TSM/Blitz.gg LoR consultant. I love writing guides and today I'm revisiting the deck I've got the most success with, Spooky Karma!
I already wrote a guide about Spooky Karma 2 months ago, but as time went by, the game evolved, cards got changed, and I've learned a lot. This new guide also includes a lot of new categories so hopefully, you'll find all the content you need to improve! 😄
If you love Karma, you came to the right place!

General gameplay and concept

  • "What is this deck about, what are its win conditions?"
This deck is a heavy control-oriented deck. You deal with all opponent's key threats with your control package (Grasp of the Undying, Vengeance, Vile Feast, Withering Wail, Ruination, Thresh), stall the game with chump blockers and stuns (Hapless Aristocrat, Steel Tempest, Concussive Palm), and then, in the late game, you outvalue your opponent thanks to leveled Karma(s).
This deck, unlike most control decks, doesn't have a clear way to kill your opponent. You'll have to create a win condition out of the value you made, and it's probably my favorite part. Infinite value, random spells, and multiple Karmas on the board make the games very fun to play.
One of the key things that get you tons of value in the late game is using Karma's spell (Karma's Insight of Ages) with Karma on board. Not only will it give you 4 new spells in hand (and those will also get duplicated by Karma), but it will also create 2 new Karma in your deck! It means that you have "infinite" Karma in your deck, and you can't lose by running out of cards. However, if you summon all your Karma, you won't have access to Karma's spell anymore (unless you manage to recall her with random spells or Will of Ionia), so consider keeping at least 1 Karma in your deck/hand.

  • "I never played against this deck and it has a bad win rate on Mobalytics statistics, is it actually a viable deck?"
This is a deck I've been playing a lot on the ladder with really good success on both NA and EU, and I also played it in my lineup to win the NA DoR 13 tournament. This deck is really strong.
In my opinion, the 2 main reasons for its low number of games and the win rate on Mobalytics are:
  1. It is a very difficult deck to play. Don't expect to get tons of wins as soon as you pick it up. Most players trying this deck get a few losses and give it up. This partially explains both the low win rate and play rate.
  2. This is probably the slowest deck in the entire game. If you just want to climb as fast as possible, this is not a very good deck. I think my average game time is around 20 minutes and my longest game so far is 1h05. This is probably the actual main reason for its low play rate.

Build

My Spooky Karma Build.
Decklist here!
This Spooky Karma build is quite straightforward, with most cards having a very clear goal: stall the game, control your opponent, and/or outvalue him.
However, there are a few controversial cards:
  1. Steel Tempest: I think this card became a real powerhouse in Spooky Karma when it got buffed to 2 mana. This is a cheap stalling tool that allows developing a big play (Vengeance, Karma, The Rekindler, The Ruination...) without exposing yourself to a big attack. In the same vein, it allows you to cast a damaged-based removal during the opponent attack without being a risk of him buffing his creature to save it and deal a lot of damage to your face. It carries out most purposes Will of Ionia had in this deck but for a much lower cost.
  2. Deep Meditation: I've been playing this card in Spooky Karma for quite a long time and I've been nothing but impressed. Cycling through his deck is a very powerful thing to do in LoR. Even without any setup, this card is already fine. But it really becomes overpowered when you get a Karma on board: the 2 spells condition gets really easy to fulfill, and you will draw 4 spells from your deck for 3 mana (and then you will also duplicate those spells with Karma). This is just stupidly powerful. A common misconception is that Deep Meditation is overkill. Playing without any Deep Meditation can lead you to a situation where you have Karma on board but no spells that give you massive value out of it.
  3. Emerald Awakener: This card has already been played in Spooky Karma in the past but has fallen out of favor. I think this card is really good in Spooky Karma. Since it's polyvalent, it helps to stabilize, but also to finish off your opponent. The amount of health point it will give you back will often close the game. When you have to keep a lot of mana open in the late game to have answers available, it feels really nice to have a 6/6 lifesteal while only committing 3 mana. It does also synergize quite well with Mist's Call.
Shadow Assassin and Will of Ionia were Ionia meta staples and were both in this deck before getting nerfed. I think both are no longer the best options for this deck. Shadow Assassin is too much of a tempo loss and Will Ionia's nerf is really heavy because the mana cost is extremely important when it comes to reactive spells.

  • Adapt your version to your meta:
Some cards not featured in my build can be very good in the right meta.
Spooky Karma is a pretty good deck when it comes to adapting to a meta. My version is rather polyvalent, though it can be interesting to incorporate some changes in order to target some decks.
Horny Toads: This card can help you a lot at stalling the game against non-evasive creatures, and it even gives you a few health points back! It is not in my current version because it suffers from the comparison with Hapless Aristocrats. Moreover, the toss 2 when dying is pretty annoying as it actually reveals information to your opponent.
Darkwater Scourge + Death Mark: This old-school combo is truly good against aggro and midrange decks when they are unable to interact with it using a cheap spell. You might as well include a few more cards to synergize with Death Mark, as for instance Mark Of The Isles. Be warned that these combos can be powerful but tend to make the deck a bit less consistent (you'll always remember your hand with 3 Death Mark and nothing to pair it with) and it is VERY weak to Glimpse Beyond.
2nd Deny: Having only 1 Deny was a close call. You can't really go wrong by adding a second one, to be honest. I chose to only have 1 as hands with 2 Deny can be very weak. Though having a second Deny gives you a better matchup against a lot of decks.
The Box: I was playing 3 copies of this card when Anivia control and Harrowing aggro were popular. It can be very efficient and it feels good to have the possibility to deal 3 damages for only 4 mana. Yet the lack of healing and the constraint on the card makes it not good enough to be in the list, but it can be a very strong tech in some specific meta.
Will of Ionia: It is still playable: it's a great tech against buff strategies and Fiora decks in particular.
3rd Vengeance and/or 3rd The Ruination: Very important against decks with a high density of big threats. I only feature 2 of each because I'm still quite consistent at finding them thanks to Deep Meditation. If you face a lot of deep, the matchup can be harder with the current version. However, if you go up to 3 Ruination, 3 Vengeance and 2 or 3 Deny it becomes a good matchup. More on that in the matchup section.

Tips and tricks

  • L2P = Learn to Pass
This skill is extremely underrated and important when it comes to Spooky Karma. Passing gives you the opportunity to gather information, and prevent your opponent from reacting to your plays, giving you the edge on every play. If your opponent passes back and goes to the next turn, it will slow down the game, giving you an easier time stabilizing and reaching the point you get control over the game.
This is not something you should just do sometimes to make a specific play: this should be a major part of your gameplay. If you want to see some nice passing gameplay, this game against Spooky Lux during the DoR finals is a fine example (play it at 2x speed).
Of course, you should think before each pass about the consequences. Ask yourself "What happens if we go to the next turn right now?". I've been doing a lot of limit-testing regarding this on the ladder before the tournament (doing extremely greedy passes) and it was a valuable exercise to practice this skill.
Example of a very good Pass. I am under no threat with 17hp against a slow Spooky Lux deck, and I have good ways to deal with the next turn if my opponent passes back. Passing allow me to keep my mana open and forces him to play first.

  • Play chess, not poker
I gotta admit I don't know anything about Poker but you get the idea! 😅 Don't take the risky bet, don't be like "he only has 1 Deny in his deck, what are the odds". 🙄 You should try to guess what cards your opponent has in hands from the way he plays, not from the number of cards left in his deck. Sure you sometimes HAVE to take risks, but you should not take them when you do have the choice.
I like a lot the comparison with chess because like a chess player you should ALWAYS be ahead of the play. One of the things that define the quality of a chess player is "How many moves can you see ahead?". It is EXACTLY the same in LoR. The more you train this skill, the further you'll be able to see the possible outcomes of a play. I think like in chess this skill is a mix of thinking and pattern-recognition.
This advice isn't only about Spooky Karma but LoR in general, but it is especially important when playing Spooky Karma. Games with this deck are long. So, if you keep taking inconsiderate risks and don't think about the long-term consequences of your plays, there will be a moment it won't pay off and you'll lose on the spot.

  • Managing life gain
You have a lot of life gain in this deck so you should be careful not to waste it: the aim isn't to always be as high in health as possible but to have control over your life total.
For example, you might decline to chump block a creature when you have a very high life total and save your chump blocker for later so that the life gain part of spells you cast isn't wasted. This might look like something of lesser importance but you'll VERY often go below 3 life to gain some other benefits, then get back your health points later. Wasting some of your life gains might prevent you from that liberty.
You should also be mindful of the fact that, when casting life gain spells (Withering Weil in particular) without a Karma on board, you'll be losing some life gain potential for the late game.
I often find myself very low because I don't mind losing some health points: the important thing is to stay in control. You'll get your life back later.
  • Don't rush your plays
One of the main difficulties of this deck is that you have to be focused from start to finish, and games can last 30+ minutes. This can invite you to rush some plays, so be very careful about that: this deck is NOT forgiving and a late-game mistake can cost you the whole game.
On the other hand, don't consider it a disadvantage: your opponent will be playing for the same time as you, therefore you also give them more time to screw up. If you're used to the deck, you'll also be a lot more accustomed to this kind of game than him, giving you the edge.

  • When to play Karma
Playing Karma is a bit of a tempo loss before she is enlightened but it provides a lot of value. It is usually a good play if you have ways to bring her back from the dead in your hand (Rekindler, Mist's Call). Remember not to open your turn by playing her: PASS, see what your opponent does, then you may play her.
Be mindful that having Karma in hand is very valuable as she will transform into Karma's Insight of Ages once you get another Karma on board. Hence you should consider not playing your 2nd Karma once the first one dies, and rather try to create a Karma on board with a Rekindler. This way you can use Karma's spell to get more Karmas in your deck and a lot of spells. Playing your last Karma in a slow matchup is very risky because it will make it much harder to have a Karma in hand ever again and enjoy the infinite value it procures. Be careful when you get multiple Thresh and level them up: if they bring all Karmas from your deck, it is not always a good thing.
To have an easier time getting stonks of Karma in my deck against slow matchups, I sometimes don't play my Karma until I have a second one in hand so that I can play it and cast her spell without giving my opponent time to remove her. Deep Meditation can also be a valid reason to play Karma if you still have more Karmas in your deck.
This game I had this Karma in hand since turn 2, but I waited until turn 17 to play her. In this matchup, I knew she could easily get killed. So I waited until I had something to either bring her back or instantly gain value out of her. There, drawing a Deep Meditation was the signal to finally play her.
  • How to use random spells
A lot of random spells are very straightforward. Still, there are some spells that can find some less expected uses, so I think it's interesting to go through a few of them!
  1. Recall, Retreat, Shadowshift, Fading Memories, Splinter Soul, Dawn, and Dusk: Wait, did you said Extra Rekindlers procs?! Recall, Retreat, and Shadowshift can also be used to bring back a Karma in your hand if you need her spell.
  2. Dragon's Rage has a great synergy with Emerald Awakener to get 12 health points back!
  3. With 1 Karma on board, casting a Sonic wave will give you 2 Resonating Strike. Those will also get duplicated, for a total of +8/+0. With 2 Karmas, you go up to +18/+0.
  4. Harrowing: can get you an instant win. If not, it will at least give you a lot of life points back as it brings back Emerald Awakener in priority once you're enlighted, and you can also get some Rekindlers to get non-ephemeral Karmas!
But the most important thing regarding random spells usage is to be creative. You can't learn every spell's usage as they can interact with each other. Here are a few highlights I think are funny:
  • My opponent had a Radiant Guardian with Unyielding Spirit buff. I used Possession then Recall to deal with it.
  • Again with Possession, I stole an opponent's creature, gave it challenger with Sonic Wave, and threw it into his Lux.
And there are a lot more. You need to think outside the box and find new ways to use those random spells.
There are also some spells that won't be very useful in your current situation: try to cast them when you have extra mana to spare so you can free up space in your hand for your next drawing/creating cards spell.

  • Miscellaneous
  1. When you're planning to use a Mist's Call soon, try to get your spiders and such to die before the turn you do so. Else your opponent could kill it when you cast your Mist's Call and put you at the danger of getting back a spider instead of a Thresh for example.
  2. To play The Ruination against Ionia decks without running into Deny, you can either play it with 13 mana and your own Deny in backup or have a leveled Karma on board so there are 2 The Ruination on the stack.
  3. Be mindful of the number of cards in your hand before using spells that create/draw cards.

Matchups

Sum up: A common misconception is that Spooky Karma would be weak to aggro. With tons of removals and life gain spells, Thresh, and a lot of ways to stall the game (stuns and chump blockers) aggro are actually good matchups overall. The biggest Spooky Karma weakness comes from combo decks you can't easily interact with, typically Ezreal/Karma.
For the mulligan, here is some general advice:
  1. If your hand is already good you should keep Karma in any non-aggro matchup, so you don't find yourself in a situation with all 3 Karmas at the bottom part of your deck. You can still win the game in that situation since you can stall for a long time, but it would make things harder.
  2. Look out for Thresh + Mist's Call combo, especially against low-value decks.
  3. I usually avoid keeping multiple copies of the same card to have a hand with flexibility, unless the said card is a staple in this matchup and I know I want multiple copies of it.
Ashe Noxus:
With a very high win rate AND play rate, be prepared to face the current queen of the meta quite often.
  • Difficulty: even.
  • Mulligan for: early blockers (Aristocrat, Vile Feast) and ways to control their board (Grasp of the Undying, Vengeance).
  • Gameplan: Avoid taking too much damage by chump blocking their creatures while setting up your removals. Prevent them from stacking too many 5+ attack creatures on the board in order to keep them from getting tons of value with Trifarian Assessor. Play around freeze cards. Stuns can save your units from a freeze during combat. Thresh is strong at contesting the board but you're losing tons of tempo if they have a Culling Strike in hand, so be careful. Try not to let an Ashe stick on board: once she levels up, it can be pretty hard to survive if you don't have full control over the game yet.
Ezreal/TF:
This deck is gaining more popularity each day. Rex's face damages combined with Ezreal can make the games hard to navigate.
  • Difficulty: unfavored.
  • Mulligan for: early blockers (Aristocrat, Vile Feast), ways to deal with TF (Grasp of the Undying), Thresh.
  • Gameplan: Prevent them from dealing too much damage with their early followers, you'll heavily need your life gain for later. From turn 8, they will start playing Rex(s) so your health points will drop very fast, and then they'll drop a leveled Ezreal to finish the game. Your goal is to bring back your health total high enough when nearing the moment they can play a leveled Ezreal. They don't have Karma, neither a lot of burst speed spells, so if you keep your health high enough they won't be able to kill you with Ezreal. It can be quite hard to do so because, in the meantime, you have to manage their board and tank their Rex's cannon bullets. However, if you can duplicate some life gain spells with Karma on board and/or use Emerald Awakener's lifesteal, they pretty much don't have a win condition anymore.
Discard aggro:
This deck became very popular after its recent buff, but it still struggles to find a refined list. Expect to face a lot of different versions of it.
  • Difficulty: favored.
  • Mulligan for: early blockers (Aristocrat, Vile Feast), early/mid game removal to control their board, and deal with Jinx (Grasp if the Undying, Withering Weil, a Vengeance), Thresh if you already have enough early action.
  • Gameplan: Slow them down as much as you can. I linked the most popular version but I expect most Discard Aggro decks to start playing more Crowd Favorite so try to deal with their board before they can play it. The most dangerous card in their deck is Jinx. If you let her live a few turns, it's pretty much over so be careful about that.
Deep:
Deep gained some popularity because of the Will of Ionia nerf. Depending on your Spooky Karma build, it can be a good and very fun matchup.
  • Difficulty: even.
  • Mulligan for: Karma, value, Vengeance, The Ruination.
  • Gameplan: This version is not built to face Deep because I wasn't facing any. If you face a lot of Deep, you might wanna add a Ruination, a Vengeance, and a Deny. This way, the matchup is very favored once you get used to it. Your plan is to simply let them die from the mill, as they will graciously help you by tossing their own cards. Remove every champion so they can't use champion spells to fill back their deck, Deny their treasures and/or Nautilus' Riptide, and deal with their board with Vengeance and The Ruination. To beat their Maokai's level up, you need to keep one Karma + a way to generate a Karma (Karma herself or The Rekindler) in hand so you can use Karma's Insight of Ages to fill your deck back with Karmas.
Scout:
Very powerful but reliant on its board dominance, Scout is one of the strongest decks despite his hard matchup against Ashe.
  • Difficulty: Favored.
  • Mulligan for: Early blockers (Aristocrat, Vile Feast), ways to deal with key cards (Grasp of the Undying, Vengeance if you already have a good hand, but not Withering Weil as it's really bad into Ranger's Resolve or Bannerman), Thresh is OP to contest the board. Ruination can be a consideration if you already have a good hand.
  • Gameplan: Try to deal with their board as fast as possible to minimize Bannerman, Cithria, and Genevieve's impact. Be ready to kill their Miss Fortune with your Grasp of the Undying. The mid-game dream is Thresh + Mist's Call combo. If you manage to control the early to mid-game and limit their board presence, they are actually easy to beat.
Endure:
Endure decks were once a dominant force, and they are now making a come back in the meta. You better be prepared for some big trample creatures!
  • Difficulty: Favored.
  • Mulligan for: Early blockers (Aristocrat, Vile Feast), control (Grasp of the Undying, Vengeance), and Thresh.
  • Gameplan: Thresh is extremely good in this matchup as they don't have good ways to remove him and are literally helping you to level him up! Stuns are excellent to prevent They Who Endure to hit you without committing a lot of mana. You also have ways to stop them from killing you with Atrocity (Deny, Vengeance, life gain). Try to prevent them from drawing cards with Glimpse Beyond: without it, they run out of value pretty fast and it makes the game easier to win. Neverglade Collector can be annoying before you get a leveled Karma because of its 4 health points and its abilities to kill you very fast if left unchecked. Once Karma levels up, Grasp of the Undying becomes a great answer.
Ezreal/Karma:
Ezreal combo decks can be very hard to interact with, making them a great counter to slow decks.
  • Difficulty: Very unfavored.
  • Mulligan for: value, Karma, Grasp of the Undying, Deny, a better matchup.
  • Gameplan: This matchup is really difficult because you need to play Karmas to play your deck so you have to give them targets to level up their Ezreal. They have all the time they need to find their combo pieces and they kill you at burst speed. Try not to ever let them have priority while they have a leveled up Ezreal or Karma on the board, or they will play the missing champion and OTK you. I guess your best shot is trying to find a high tempo play with some Mist's Call while having a Karma on board and to kill them """fast""", but it is unlikely. Otherwise, hope for them to missplay and allow you to deal with their Ezreals one by one.
Spooky Lux:
The last BBG's decklist got some popularity very fast. With a lot of value and the ability to bring back Lux from the dead, it scales very well into the late game.
  • Difficulty: Favored.
  • Mulligan for: value, ways to deal with Lux (Vengeance, Ruination), Karma, Deny.
  • Gameplan: They don't have the speed to kill you, so you just have to chump block and stun their creatures to stall until the late-game. Whenever they overcommit, you can use Ruination to clean up the board. Try to kill their Lux so your chump blockers don't get removed by Lasers. They often play 1 Unyielding Spirit so play around it by keeping Deny or Vengeance's mana open when they have 8+ mana, especially if you play without any Will of Ionia. If they manage to resolve Unyielding Spirit, it will be harder (especially on Lux) but it is still very winnable: you can still chump block it, stun it and stall for a very long time until you find something with random spells to deal with it.

Video Content

I created a youtube channel for this guide and recorded some games so I can show you some gameplay against popular archetypes.
  • Spooky Karma vs aggro gameplay:
  1. DoR 13 quarter-finals vs Discard Aggro
  2. DoR 13 EU round 2 vs Scout
  • Spooky Karma vs midrange gameplay:
  1. DoR 13 round 9 vs Ashe Noxus
  2. DoR 13 top 16 vs Yasuo/Swain
  • Spooky Karma vs control gameplay:
  1. DoR 13 finals vs Spooky Lux
  2. DoR 13 round 3 vs Ezreal/TF
Be warned that I'm no YouTuber, so this is just raw gameplay with a short description. If you want to watch some of it, I recommend you to do it at a 2x speed as Spooky Karma games tend to be very long.
Last but not least, be sure to comment if there is any play you don't understand, so I can give you some explanations!
You can also watch the DoR finals VOD (from my opponent's perspective), cast by ShitJustWork and Boulevard. This way you can see what it looks likes to play against Spooky Karma.

Conclusion

To conclude, I want to say that I don't expect everyone to like this deck. It's a very hard deck to play, very unforgiving, and you have to enjoy playing long and drawn-out games. However, if you like controlling the opponent and defeat all his plans, improvising 200IQ plays with random spells and infinite value, mastering a deck that has survived time, patches after patches, nerfs after nerfs, and Karma is your favorite card, you should definitely think about adding this deck to your repertory!
If you like my content and don't wanna miss out on anything, I started using my twitter account to share things like decklists and performances, and let people know when I publish a new article! 😄
If you wanna learn more about my run at the DoR tournament and get some insight, you can check this Reddit post: " 🏆 1st Place In DoR 13: Lineup Explanations, Tournament Report, And My Philosophy In LoR ".
Thanks a lot for reading me, if you have any questions or feedback I'll be glad to read it and answer it in the comments! 😉
submitted by agigas to LoRCompetitive [link] [comments]

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submitted by freespins1 to u/freespins1 [link] [comments]

What niche to make a profitable blog?

What niche to make a profitable blog?
I did some research on the net a few months ago and I found several niche / theme ideas and it is from my research that I choose my blog ideas so I share my list with you so that you also you find an idea that fascinates you.
1.Health:
  • Diet, Nutrition, Alternative medicine, Healing with plants.
  • Mental and emotional health, Take care of yourself, Self-confidence, Skin problems, Get out of depression, Treat your anxiety, Lose weight.
  • Eat a balanced diet, Conquer spasmophilia, Improve your heart rate, Stop smoking, Treat back pain
  • Undergo psychotherapy, Have beautiful skin.
  • Grow your hair faster, Learn mindfulness meditation, Reduce your wrinkles and signs of aging, Become muscular and have a beautiful figure.
  • Follow a specific diet, Treat yourself with hypnosis, Alternative medicine, Art-Therapy.
  • Homeopathy, Detox tips, Going vegan, Overcome baldness, Overcome hypochondria, Superfoods.
2. Money :
  • Investment.
  • Online Betting, Personal Finance, Business & Financial Independence, Cryptocurrencies, Retirement, Make Money Online.
  • How to save easily, Where to put your money, Have multiple sources of income, Choose the best bank.
  • Invest in real estate, Make profits thanks to virtual currencies, Build up capital in 5 years.
  • Manage your budget and expenses well, Overcome compulsive buying, Win at sports betting, Create your own retirement.
  • Remove blockages in relation to money, Monetize your skills, Earn money at home, Get a promotion.
  • Negotiate your salary, invest in the stock market, Become an annuitant, Win at poker.
3. Travel :
  • Guide to cities and regions
  • Travel abroad, Expatriate, Learn a foreign language, travel agency, Cheap flight
  • Ideas for Christian visits (excursions to the Holy Land, etc.)
  • Ecotourism destinations (ecological travel ideas, etc.)
  • Food trip (best barbecue spots in Texas, best taco in Austin, etc.)
  • Traveling with children (travel essentials for toddlers, etc.)
  • Road trip tips and ideas (trip with advice on cats, etc.)
4. Fitness / Sport:
  • Weight loss, CrossFit, Cycling, Running, Extreme sports, Hiking, Pilates, Aquagym, Sports coach
  • Do Yoga, Learn to run, Exercise alone at home
  • Improve your sports performance, Swimming, Krav Maga techniques, All about horse riding
  • Learn to ride a horse, Play sports when you hate it, Run a marathon
  • Exercises to do at the gym, Choose the best equipment for exercising, Work on your abs to have a flat stomach
  • Nutrition for top athletes, Sport for pregnant women, Learn karate, Learn about fitness
  • Become a sports coach
  • Stretching
5. Romantic relationships / Human relationships:
  • Dating, Relationships, Marriage, Raising a family, Divorce
  • Avoid toxic relationships, Make real friends, Be comfortable in public, Meet new people
  • Win back your ex, Find a soul mate quickly, Seduce when you're shy
  • How to talk to women / men, Find love online
  • Being happy with celibacy, Learning to love yourself to find a soul mate, Having a successful first date, Managing your relationship problems, Love compatibility, Being happy as a couple, Identifying narcissistic manipulators
  • Letting go of your ex and moving on, Using dating apps effectively, Eliminating the wounds of an old relationship
  • Have a fulfilling sex life, Get out of the friend zone, Seduce a man / a woman, The "one night stands"
  • Ill Jealousy, Learn to start a conversation
  • Maintain good relationships with colleagues, Positive parenting, Educate children
  • Create a professional network, Work in a team / group, The art of rhetoric, Communicate effectively
  • Maintain good relations with others, Overcome shyness, Become charismatic, Spot liars
  • Talking Tips, Stop Being Asocial, Talking To People When You Are Lacking Self-Confidence, Understanding Non-Verbal Signs.
And to analyze your niche and confirm it you can use its tools:
  • google trends
  • semrush
  • Secockpit

https://preview.redd.it/sxllrsvtjbn51.png?width=602&format=png&auto=webp&s=088d85eee69659c21cb690d34c40af0452a60a4d
submitted by lylialina to NicheWebsites [link] [comments]

returning to online - some advice needed

Hey so covid is a thing and decided to play online again to get some volume in and try applying some new concepts to backtest how it works in practice.
Few questions:
Party poker - it says I cannot be tracked and my stats cannot be tracked. Is this actually true in practice? I dont see how the software can avoid avoid data collection on specfic stats like VPIP/PFR etc. Just display your screen to another monitor, screen capture it and scrape the data. Is this commonplace or impractical etc? Basically, is anyone using huds on PartyPoker in practice despite them being banned? I feel like they arent just because I am opening super wide and rarely getting 3bet but just someone who plays a lot more can confirm?
Do I buy holdem manager or pokertracker? What are most people using?
Leakbuster - ignoring the articles, is this worth it for the filters? Cant you just save custom filters in HEM/PT to find the same leaks? Things I would like to search for example are:
Hero PFR IP HU
-cbet
-no cbet
Hero PFR OOP HU
-cbet
-no cbet
Hero PFnon PFR
Hero ColdCalling
Hero limping
Hero Squeezing
Filter to hands that make it to the river to see redline/blue line and exclude check/check hands.

I imagine this is all easy/standard to configure but can someone confirm its pretty easy?

PIO Solver: I doubt I need this for the stakes I am playing currently online or live, but its an interesting thing I have been watching a lot of training material on. Its about 500 bucks I assume unless there are free alternatives on the market? Who is actually using this? Do people playing zoom 100 for example use this to self improve?
My PC is pretty good. 3700x and 32GB RAM. How fast can it solve the tree if I give it the following bet sizes: 1/4, 1/3, 1/2, 2/3, 3/4, pot, 1.25, 1.5, 2x pot on every street? Should I be nodelocking to less sizes? I assume yes but a time estimate for the tree would be helpful.
Do I need more RAM? I think I can go to 128GB relatively easily.
Do I need more storage? Does it need to be SSD for all of it?
Interesting thing someone who is way better at poker than me told me about PIO. It suggests you defend way more hands than you actually should, because villains are never bluffing balanced. I tend to agree with that statement both online and live. Am I understanding this incorrectly or do people tend to disagree?
How long did it take for you to learn how to use PIO solver effectively?
Also if there are poker study groups with slots open, someone hit me up with a dm or something.
Thanks for taking the time.
submitted by Protoculture_11 to poker [link] [comments]

18k off a 4k freeroll vs. $800 to $12 to $10k. My first time playing bacc vs. most recent.

Maybe not the best gambling come up ever told, but my personal best. Not dollar wise, I've cashed out way more before. It's a long read, but worth it.... Check this shit out....
I go up to buy a vintage boat in Illinois. 12 hour drive to Texas. Due to crazy weather (worst thunderstorm I have ever driven through by far) and even crazier girls, get stuck in St. Louis. Had an incredible night with and even more incredible woman on her birthday. Start heading home back to Texas.
Driving through Oklahoma it starts up again, really bad rain. Nope, not doing this again, I take the next exit. I'm in Tulsa. Exit coincidentally at the hard rock (was just gonna wait the storm out or maybe see if they would comp my room). They say no way, you don't have any players card and this ain't Vegas, you gotta do some damage to earn your free room. I'm like ok...bet....(I am a high stakes baccarat player)
So I buy in with $800, tell cashier that I'll be back shortly with $10k. Yeah......okay buddy sure....
I get wrecked, down to my last $12. Feeling shitty and mad at the rain. I proceed to turn that $12 into...well alot. Table max is $1000. My new best bud Jason from OKC was there and we started killing it. We made a deal with the pit boss that if we run them out of $500 chips they would go to cage and just out the golden $1000 chips. They said yeah ok, those chips are dusty because they never need them.
I hit max bet wins 9 separate times. Beat a natural 8 with a natural 9 (if you don't know bacc it's the hardest and most satisfying thing in the world) twice for table max bet if $1000. My buddy Jason and I followed each other rarely betting against each other. We wrecked that table bad and did what we said we would do, drained every $500 chip they had. Pit boss begrudgingly called the cage for the ultra rare $1000 chips. Said it hasn't happy in 3 years.
In 3 hours I hit my goal, cashed out at exactly $10,000. And headed to cashier. Same girl who I told her I'd be back either broke or with 10k. Slow walk, with my best ass face on. You could tell she felt bad because unlike the dealers cahiers love when people win.
I put 10 $1000 chips on the window table, and said....I don't fuck around when it comes to Baccarat. Told ya. She flipped out, couldn't believe it.
Got a casino hostess, free suite which was super nice, and a free room anytime I am in Tulsa.
Also there was this Mexican pimp who was like a degenerate one armed bandit (plays slot machines like a tool). He tried to hustle me for all his jewelry for like $2000. I gave him $250 but only if he included his heiña's turquoise ring as well (I am a fucking savage). So that's why I am all blinged out on the drive home.
And yes, for the doubters, I didn't give a dime back and drove straight home. Going to Vegas in two weekends with some girls and an even nicer free suite. Not going to gamble at all, just rent an exotic car and finally do all the cool Vegas non strip fun nature activities Ive always wanted. Lake Tahoe, Red Rock Canyon, float trip, etc.
Yes 2020 sucks but I'm tired of it brining me down. Met somebody very special and from here on out I'm dedicated. Positive vibes only!!!! 💯
Required disclaimer: I don't even like to gamble because it is super stressful for me. I only go once or twice a year. DO NOT TRY THIS AT HOME KIDS. Scared money don't make no money.....
Oh, big shout-out to mother nature. Without those two rainstorms I wouldn't have fallen in love or had a much needed come up. If only I could have danced with my baby I'm the rain it would have been icing on the cake.
Made it home safe to Texas with boat intact and a fat stack. Life is good!!!!
P.s. I was taught baccarat while living in Korea for 3 years. My white ass with big blonde hair and blue eyes, and for some reason Al the older Koreans would stop me in the street saying James Dean......James Dean!!!
Well I was playing in a poker tournament, this guy does the James Dean thing during a break in the tournament as I'm walking to get a quick bite if food and bathroom. It's the final table and I'm in like 3rd place with 7 players left (not too big, I think it was $300 buy in, 100 players or so) .
Anyway so he stops me and says....in his best broken English, Player ....Banker...James....James (he points at each).... Player, Banker?!?!
I'm like shit I dunno this weird Asian card game never even seen it. Banker is like the house right? House always wins, so I say and point banker....
Again with the natural 8 losing to natural 9, player loses. Bank wins. Guy shits a brick and slides me his winnings. He makes me sit down. I realize he bet 4.2 million won ( like ~4000USD) at the time. And he just gave it to me thinking I was his good luck charm. He taught me how to play (it's very very easy to learn bacc...) But more importantly taught me how to play with balls of steel which is a required learned skill in this game.
We proceed to wreck the table, I think I cashed out somewhere close to $18k and he hit like 75k. I ended up going back to tournament damn near blinded out but still in 5th place. Took third place and took home whatever $$$ that was.
Like I said I have cashed out more but my first and last times playing bacc were extremely memorable. 18k off a 4k freeroll and $800 to $12 to $10k. What do you guys think
submitted by Jive_Turk to baccarat [link] [comments]

Hand History Review AK

Hi All, would love feedback on this deepstacked 4 bet put with AKs. I feel pretty good preflop, flop and turn but I think I think the river is pretty tough as basically all his bluffs get there...
PokerStars - $0.05 NL FAST (6 max) -
BTN: 102.4 BB SB: 282.2 BB Hero (BB): 197.8 BB UTG: 119.4 BB MP: 82.4 BB CO: 83 BB
SB posts SB 0.4 BB, Hero posts BB 1 BB
Pre Flop: (pot: 1.4 BB) Hero has Ad Kd fold, fold, fold, fold, SB raises to 3 BB, Hero raises to 9.2 BB, SB raises to 29.2 BB, Hero calls 20 BB
We’re 200 BB deep here so in kind of a weird situation when I get 4 bet. I figure in a blind vs. blind battle ranges are a fair bit wider and since he has 280BB he is probably not super fishy and has a more polarized 4 bet range with JJ+, AJs+, AQo+, maybe KQs for value/equity denial and suited wheel aces for bluffs. I feel I have pretty decent equity against this range and flat in position.
Flop : (58.4 BB, 2 players) Ah Jh 2d SB bets 28 BB, Hero calls 28 BB
We flop pretty well, would love a rainbow board here or even a few diamonds, but TPTK on a range neutral board (I am probably flatting AA preflop this deep, as well as JJ and AJs) facing a 1/2 pot bet is a clear continue through a call. I figure he is betting AA (1 combo) JJ (3 combos) and AJ (2 combos) for value, and probably continuing for this amount with QKhh and the combo of QKs. I would guess he checks QQ and KK here, but maybe not, either way we are ahead of those.
Turn : (114.4 BB, 2 players) 7h SB bets 54.8 BB, Hero calls 54.8 BB
Flush draw comes in, but realistically he only has QKhh for one combo of flushes here I can’t imagine K10 or Q10 are 4 betting pre, even sb vs. Bb. When he bets here, though, I’m really only beating bluffs as I imagine if he bet QQ or KK on the flop he definitely checks on the turned flush card. I kind of hate this card but I am basically at the top of my range here and call, planning to call all non-heart rivers.
River : (224 BB, 2 players) Ts SB bets 107.4 BB, Hero?
This is a pretty tough spot as his turn bluff QKx2 combos (maybe more) for the gunshot all get there on the 10. I also don’t know if he jams with AA and JJ when so much gets there by the river, though, so his value range is limited and I block QKs. I’m not really sure what other parts of my preflop flatting range I play this way, as I probably raise JJ and AJ on the flop, so am I really only calling down here with Aces? This is probably a fold, given how little people bluff at 5NL, but...
SB shows Qs Qd Hero shows Ad Kd Hero wins 379.2 BB
submitted by mldsmith to poker [link] [comments]

Sometimes, the devil is allowed to do miracles because he begs God to help him in order to "test" mankind.

Do you remember the story of Job?
The devil told God,"If Job isn't blessed with an enjoyable life, he'll hate and curse you for making him."
God needed to let this happen because the devil himself fell from grace because he selfishly wanted more stuff.
God couldn't have said, "Well, you fell from me because you didn't get enough stuff." For the devil would have just said, "Just give me more! Give me all the power!"
So we know what happened in Job, the devil strike's Job's family so they die, his wealth so he has none, and Job's body so he suffers and is in torment.
Many unthinking people go, "Well that's something. I guess that needed to happen once cosmically. I'm just glad it is over and never happens ever again." This is where they are wrong. The devil is out to make everyone's life miserable to this day, begging God to use his power for the devil has no power of his own. Yes, the irony is that though the devil hates God, he still has to beg him to do stuff for him. God loves us and doesn't want anything bad to happen to us, yet allows satan to do his devil acts of cruelty such that justice is done and mankind is tested and proven to love goodness, God and love even in troubled times. For when you praise God despite the devil sending you troubled times, it accelerates the day on which Jesus returns. You know the devil wants you to fall away from God when he sends bad stuff your way? If he succeeds and you do fall away from God when , he will try and enslave you by sending you bad stuff any time you come close to the freedom of Jesus Christ. So we must consciously go, "Glory to God even in troubled times. God can send a miracle to cure anything or raise the dead. God always has hope for us."
1Peter3:13 Who will harm you if you are eager to do what is good? 14 But even if you should suffer for doing what is right, how happy you are! Do not be afraid of anyone, and do not worry. 15 But have reverence for Christ in your hearts, and honor him as Lord. Be ready at all times to answer anyone who asks you to explain the hope you have in you, 16 but do it with gentleness and respect. Keep your conscience clear, so that when you are insulted, those who speak evil of your good conduct as followers of Christ will become ashamed of what they say. 17 For it is better to suffer for doing good, if this should be God's will, than for doing evil. 18 For Christ died[a] for sins once and for all, a good man on behalf of sinners, in order to lead you to God. He was put to death physically, but made alive spiritually, 19 and in his spiritual existence he went and preached to the imprisoned spirits. 20 These were the spirits of those who had not obeyed God when he waited patiently during the days that Noah was building his boat. The few people in the boat—eight in all—were saved by the water, 21 which was a symbol pointing to baptism, which now saves you. It is not the washing off of bodily dirt, but the promise made to God from a good conscience. It saves you through the resurrection of Jesus Christ, 22 who has gone to heaven and is at the right side of God, ruling over all angels and heavenly authorities and powers.
1 Peter 1:6 Be glad about this, even though it may now be necessary for you to be sad for a while because of the many kinds of trials you suffer. 7 Their purpose is to prove that your faith is genuine. Even gold, which can be destroyed, is tested by fire; and so your faith, which is much more precious than gold, must also be tested, so that it may endure. Then you will receive praise and glory and honor on the Day when Jesus Christ is revealed. 8 You love him, although you have not seen him, and you believe in him, although you do not now see him. So you rejoice with a great and glorious joy which words cannot express, 9 because you are receiving the salvation of your souls, which is the purpose of your faith in him.
1 Peter2:18 You servants must submit yourselves to your masters and show them complete respect, not only to those who are kind and considerate, but also to those who are harsh. 19 God will bless you for this, if you endure the pain of undeserved suffering because you are conscious of his will. 20 For what credit is there if you endure the beatings you deserve for having done wrong? But if you endure suffering even when you have done right, God will bless you for it. 21 It was to this that God called you, for Christ himself suffered for you and left you an example, so that you would follow in his steps. 22 He committed no sin, and no one ever heard a lie come from his lips. 23 When he was insulted, he did not answer back with an insult; when he suffered, he did not threaten, but placed his hopes in God, the righteous Judge. 24 Christ himself carried our sins in his body to the cross, so that we might die to sin and live for righteousness. It is by his wounds that you have been healed. 25 You were like sheep that had lost their way, but now you have been brought back to follow the Shepherd and Keeper of your souls.
1 Peter 4:12 My dear friends, do not be surprised at the painful test you are suffering, as though something unusual were happening to you. 13 Rather be glad that you are sharing Christ's sufferings, so that you may be full of joy when his glory is revealed. 14 Happy are you if you are insulted because you are Christ's followers; this means that the glorious Spirit, the Spirit of God, is resting on you. 15 If you suffer, it must not be because you are a murderer or a thief or a criminal or a meddler in other people's affairs. 16 However, if you suffer because you are a Christian, don't be ashamed of it, but thank God that you bear Christ's name.17 The time has come for judgment to begin, and God's own people are the first to be judged. If it starts with us, how will it end with those who do not believe the Good News from God? 18 As the scripture says, “It is difficult for good people to be saved; what, then, will become of godless sinners?”19 So then, those who suffer because it is God's will for them, should by their good actions trust themselves completely to their Creator, who always keeps his promise.
I have two examples of the devil working miracles of woe in my life.
The first was due to my preaching on reddit.
I had a message that said, "No matter how bad things get in life, praise God for he can send a healing, blessing or resurrection to get you out of the suffering at any time. This gives us great hope always. This makes our darkest hour not as dark because we know the light. Praise Jesus"
Well I preached this message three times on the Internet here on /Christianity. Every single time, mere moments after I hit post, I got terrible news of a tragedy. First my uncle was in a motorcycle accident. The next our 19 year old rose of the valley died in an auto accident. Finally my mom had to go in for negatively affecting her life altering surgery.
I talked to my pastor about this. He said that yes, we do have a foe who is out against us. The devil most definitely did those things. I said, "He can't stop me preaching though about Jesus Christ, no matter how much bad he sends my way." My pastor said, "Yes, that is what I was going to tell you. You can't let the devil sending bad things your way prevent you from letting the truth of Jesus Christ be known across the world.
I preached boldly the same message: "No matter how bad things get in life, praise God for he can send a healing, blessing or resurrection to get you out of the suffering at any time. This gives us great hope always. This makes our darkest hour not as dark because we know the light. Praise Jesus"
Guess what, the devil didn't send more hellish things my way anymore. He knows he didn't win this round for I'd rather suffer loss than not preach Jesus. Since the devil knows he lost this battle, he doesn't want to double down on failure for that just accelerates his certain end when Jesus returns and raises the dead and ends all of human suffering.
The other time the devil affected my life will take some explaining, and I'm not sure everyone will understand for you need to be educated on the ways of statistics. Not everyone is educated on statistics so play things like the lottery where if you play all 1000 combinations, you win 500$ but spend 1000$. This means every 1$ you spend, you immediately lose $.50. If you play your entire life, twice a day, you will lose on average 32,000$, and everyone loses. I have a book called No One Wins the Lottery. Still people play the lottery to this day for they are uneducated on how statistics works. A moderate knowledge of statistics is required for you to understand this.
So I'm a top tier poker player. I haven't met any player who has been able to out play me... ever. I played many many medium stakes tournaments of 100-300$ entries. I never risked any of my own money though for everything I made was won from free roll tournaments with no entry fee.
Its tough talking about poker for a few reasons. The #1 is that I don't want anyone getting into it saying, "Oh, Jim says it is okay!" It is just that you have to call the limits of what you'll do. If you'll do anything, like slots and porn, both of those are sin. If you do nothing, you won't play the stocks, leave your house or even play games with dice in them(ever wonder why they made Popomatic Trouble?). I just reason that if I am profitable, the sinful thing might not be to play and collect bonus money which I like to use to help people with. If you do not use poker right, you can use it as an avenue to gamble which has led to some people losing everything they have and then committing suicide. This is why I'm writing this, I don't want anyone to put it all on the line, because even if you can beat the odds, the devil cosmically makes key bets lose for his cause of destruction.
Okay, so earlier I said that I'm a top tier poker player. This means I constantly get the odds in my favor, right around 60%. Me playing cards is like flipping an unfair coin. Statistically there is no way of winning vs me in the long run if probabilities were all there was to it. But we know the devil can affect games if he wants.
My bankroll was about 10,000$ a year ago. All this money was gained from a free roll that I deposited nothing. I cashed out 300-500$ a month for the past 36 months because I was at the highest stakes of my current poker site and didn't need the buffer bankroll. Then I found a new poker site with bigger tournaments. Prizes of 100,000$ to $1,500,000 at buy ins that I am familiar with. I was like, "Well, I guess I can delay making some video games and waste some time playing poker. Since I always get it in good, the probabilities don't lie, I'm pretty much assured to be a multimillionaire."
Do you know how this story goes? Yes, indeed, I continued to play very very well, always getting it in good. But over a 12 month stretch I got relentlessly non stop bad beat. A bad beat is when you're statistically favored to win a hand, but yet lose. If I'm 80% to win a hand, it was like less than 50% to win. Even if I am 95% to win the hand, I still lost it like 50% of the time. This is over 1000+ hands. Despite probability stating it is nearly impossible for this to happen, like hitting the Powerball 5 days in a row straight, it still happened.
Eventually I went and prayed to God, "Yo, these numbers should never ever happen. I think the devil is affecting my card playing." I then lost immediately the next three hands to someone with a set of 666. The odds of one specific set coming up is 1/1000. For it to happen 3 times in a row is 1/1000 * 1000 * 1000 or ONE IN A BILLION. Just as my miracles on www.goodnewsjim.com have probabilities attached, it is a good way to figure cosmic influence in your life if things are happening often with next to no odds of happening.
So the devil stands in the way of my success at poker, and I told God that I am fine with this. I said to God, "If the enemy of my soul, my nemesis, attacks me and all he is doing is griefing me in an online game, I guess I can handle that. Praise God even when griefed." Also poker is one of those things that if you do, you aren't doing other things. Sure I could have made many millions if the devil was not attacking this avenue, but that would mean I'd make less video games, tech sites, code, or preach to you guys. Many people want to play poker so they don't have to work. I want to work so I can help society.
I gave those two examples of the devil cosmically affecting my life so you know that he does this today. There is no escape from the devil's trap except through the Blood of Jesus Christ. You frequently hear people who do evil rituals at a Halloween party actually see the supernatural forces of demons change stuff. This is because both the devil and God exist. Instead of channeling magic and demons, follow God, be holy, and miracles of good will abound. The choice is hate or love. Choose wisely Hate leads to harm and hell. Love leads to fellowship and Heaven through the Blood of the Lamb. Jesus Christ loves us and we'll have infinitely awesome experiences in Heaven, so if things are rough down here for a while, well we just bare our crosses and praise God. Amen! Amen! Amen!
Halloween: Do not Seek Idols
submitted by goodnewsjimdotcom to Christianity [link] [comments]

Observations from Vegas trip this weekend

Hopefully this information is helpful if some people are trying to decide whether to go or not.
Stayed at Excalibur (only place that comped me rooms) so most of this information is centered around that casino (I'd imagine it is pretty consistent with MGM properties though (besides the limits))
Friday night there were 4 tables going. 3 of them were regular and $15. The 4th was crapless and $10. In the mornings they would have 1 table going for $10 (crapless) then it would raise to $15 around noon. After noon they would open another table for $15. It was pretty easy to get a spot as the turnover was much faster than usual (more on this later).
As far as the play itself, it was different. Only 3 people per side, so 6 total for the table, and there was plexiglass between everyone. Each time the dealers rotated they wiped down their stations. They switched dice for every new shooter. When players left the table, they did not do any sanitation of the players rail spot, a new person would just walk up. Masks were required unless you were drinking. The dealers all wore masks with face shields over the masks.
In my opinion the plexiglass was the worst part of the experience. Combined with having to wear masks, it was very difficult to even talk or joke with the person next to you. Zero chance for any verbal or non verbal communication for the people on the other side of the table. Normal situations where there would be a big cheer at the table, were basically silent. The camaraderie was not there. I think this is what led to such a high turnover rate at the tables.
One positive (that is also a negative) was that if you like to physically throw the dice, they come around ALOT faster. You get to throw all the time. However, since there are less people at the table and less bets for the dealers to put up and such, hands are played much more frequently. Which in many situations leads to bleeding your bankroll quicker. Which also leads to faster turnover at the tables.
If you are into dice setting and throw from stick L1 (right handed), the plexiglass is an issue as you kind of have to throw around it. So you would have to stand stick R1 for no hindrance (if you throw right handed)
Overall "safety" feel: There were tons of places to sanitize and wash your hands. They even had sinks set up on the gaming floor. Unlimited masks, gloves, and sanitizer available if you wanted. When I checked in they gave me a bag with masks, pocket size sanitizer, and a "clean key" (for touching elevator buttons and such). You had to do the temperature check thing before you could check into your room. (although it seemed like this was only enforced during prime check-in times). Masks were required on the gaming floor. They sort of have security guards at the entrances and elevators enforcing it. From what I saw nearly 100% of people were wearing some type of face cover, however I'd estimate that 25% either had it pulled down, or otherwise weren't wearing it correctly.
Random observations: Usually you see a dog here or there on the floor, I would estimate I saw 10x the amount of people with what I assume were service dogs. Also, mobility scooters. I would estimate I saw 5x what I normally see on the floor.
The amount of people walking around on the casino floor didn't seem too far off from normal. It was a hair less than usual but it def didn't see "dead" at all. Poker room was closed. All the buffets were closed and I'd say about half of the restaurants were closed or limited hours. If you wanted to get a drink you had to order food and sit down. All the bars in the casino were closed and all barstools removed. You had to either order drinks from the cocktail waitresses or buy them from the little souveniconvenience stores in the casino.
The slot machines were either pushed together in triangles or only every other slot machine was turned on. Same for bubble craps, only 4 total machines turned on (5$ minimum). I don't know this for sure as I was there by myself, but I don't think it was allowed to have 2 people next to each other at the craps table between the same plexiglass, even if you were together. I didn't see anyone do it or ask about it, but I did see some couples not playing next to each other and I assume they would if they could have.
Overall, I didn't feel it was as fun of an experience as usual. Probably won't go back until things are normal.
submitted by offmyjacks to Craps [link] [comments]

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